1.2.3 - play sounds just for the clients who have messages enabled ... and only for them, not just at their location ;-) 1.2.2 - just count to sv_maxclients - 1 1.2.1 - small speedup on sayClients() 1.2.0 - per client setting if they want the rspree messages 1.1.12 - fixed typo which prevented Monster revives from being saved to awards.txt 1.1.11 - removed the 'sets' URL, some servers get problems with too long 'sets' 1.1.10 - fix empty player name if a player disconnects while on a spree with new map record - if srv_record is false... don't write the file 1.1.9 - fixed another missing space - color fixes - new: allow_tk_revive -- see docs, it's not really that what you think it is ;) 1.1.8 - awards for monster revives saved to "awards.txt" ... same as kspree.lua :) - fixed typo in changed message from 1.1.7 1.1.7 - bugfixing - untested: only if non zero, the !stats parts should be printed now (i.e. no message about multi revives if the calling player didn't make any, just the number of revives) 1.1.6 - major speedup reading files, thanks to bennz (now finally split() is gone :)) 1.1.5 - bugfix for new players :( 1.1.4 - small speedup - fix sometimes working !rsprees 1.1.3 - use all "local" vars - just one saving function for both files - minor enhacements (killer <= sv_maxplayers) instead of ~= 1022 or ~= 1023 1.1.2 - "!stats" ... to see your own multi / monster / normal revive stats - reformatted "!rsprees" message - expiring (and first seen) of the records 1.1.1 - err.. fixed uninitialized table 1.1.0 - renamed 1.02 to 1.1.0 to indicate a new dev cycle ;-> 1.02 - "!rsprees" command which shows the players with the most Monster-Revives, Multirevives and normal revives - "rspreerecords" console command .. same output as above, just on console 1.01 - some cosmetical changes in some messages - splitted the "This is a new map record!" ingame message into a new line - released to public 1.0 - some cosmetical changes in end of spree messages - reformatted '!spree_record' to match the output of etadmin_mod (i.e. alltime stats for map / global) 0.12 - cosmetical changes on spree msgs (removed extra space after number of revives) - "endofmap" @ "Timelimit"/"Wolf EndRound", stats then printed @ "WeaponStats:" - new: client say "!spree_record" (cmd configurable in 'rspree_cmd') which prints current reviving spree record (this needs testing) 0.11 - rewritten alltime_stats handling, see "Notes" below about how the table now is done this affects the date/time of the spree: now when the medic dies instead of the end of the map.. ...oh, and names in spree_cfg are coloured now .) - err ... finally moved the medic detection to et_Print() ;-) hopefully this fixes the case that some sprees are not detected... 0.10 - if client with max_spree disconnects max_spree is resetted... else the next player on this slot will get the reward - on death of medic: check if it's a new map record and print it 0.9 - console command w. 'et.EXEC_APPEND, qsay' to queue msg (i.e. print "Longest reviving spree" msg later than before) - sets commands for server mods :o) - different positions for multi/monster now configurable - new console command "rsprees" ... dumps all current reviving sprees - new console command "rspreesall" ... dumps alltime stats - + bugfixing 0.8 - multi/monster revives :) ... atm w/o sounds, so don't enable or supply your own ("sound/misc/multirevive.wav" and "sound/misc/monsterrevive.wav") 0.7 - bugfixing 0.6 - alltime spree ... saved @ EOL, loaded @ start ... loading works, save needs testing wishlist entry * [!!!]Harlekin: longest map sprees all times 0.5 - bugfixing 0.4 - end of map announce for longest reviving spree... needs testing :) 0.3 - bugfixing - new cfg vars: * spree_pos ... where to send msgs * spree_color ... which color? 0.2: - announce_revives => configurable if revives should be broadcasted - now with different spree messages (see R_Sprees below) 0.1: - first "public" version